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Myconid - Search - D&D Beyond
Myconids. The northern alcove is mostly clear of moss and fungi and filled with clouds of spores. Ten myconid sprouts and thirteen myconid adults gather here in silent meditation. The centipedes
Encounter of the Week: Mystery of the Myconid Mausoleum
May 14, 2019 · Inside are ten myconid sprouts (noncombatants), four myconid adults, and one myconid sovereign, which has grown up around a statue of Kord, god of storms, who watches over the dead. These myconids react in horror as the characters enter, and assume a …
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Myconid - Unearthed Arcana - Dungeons & Dragons Discussion
Jun 12, 2023 · Myconid Sprouts are about two feet tall and 3-4 years old. 10 year old Myconids are usually about 4 feet tall, and 20 year old Myconids can reach 5-6 feet tall. Very rarely, an Elder Myconid can survive to up to 50 years old, and reach up to 10-12 feet tall.
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Tortle Artillerist: Myconid Siege Tank - D&D Beyond
A nearby Myconid colony noticed the opportunity to meld with the Tortle but because the Tortle was not dead yet (and it has proficiency in Nature with super Intelligence), it managed to stay in control and sway a few Myconid Sprouts to rather tend to it's wounds and inhabit it's shell.
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Myconid Adventurers, a playable race for D&D 5th edition
Oct 12, 2023 · I like this overall, but the Animating Spores is way, way too good for a Racial trait. This is something that every Myconid can do? Turning a dead body into a zombie is the Animate Dead spell... a 3rd level spell with a casting time of 1 minute. And at level 1 a Barbarian could, while raging, create two zombies mid-combat.
Myconid Adventurers - Homebrew & House Rules - D&D Beyond
Jun 28, 2023 · Animating Spores: As a 1st-level myconid, you possess the ability to infuse life into deceased creatures using your animating spores. By releasing these spores at the corpse of a small or medium-sized beast or humanoid within 5 feet of you, you can bring forth a Spore Servant under your control.
Giant Octopus - Monsters - D&D Beyond
Jun 20, 2017 · Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.. Ink Cloud (Recharges after a Short or Long Rest).